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CERER > blog-912 > Expanded system requirements Immortals of Aveum (still crazy)

Expanded system requirements Immortals of Aveum (still crazy)

By alejandro - In blog-912 - octubre 7, 2025

Electronic Arts And Ascentant Studios published expanded system requirements of the magic shooter Immortals of Aveum. The authors added that the game works at 60 FPS on consoles – thanks to FSR 2 technology.0.

Low settings, 1080p at 60 fps

Average settings, 1440p at 60 FPS

Demonstration of graphic settings.

High settings, 4K at 60 FPS

Ultraran construction, 4K at 120 FPS

Immortals of Aveum It will be released on August 22 on PC (Steam, Epic Games Store, EA App), PlayStation 5 and Xbox Series. Russian language is not indicated.

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Immortals of Aveum

The best comments

Well, who will play with such systems? Not only is the game itself not very impressive, but the EA personally cut the potential audience with horse -drawn requests to the iron. Or they are extremely thick hinting at the purchase of a console?

Not very impressive gameplay trailers, plus a price tag of $ 70, and even Intel Core i7-9700 and RTX 2080 in minimum wagons, there is some kind of recipe for epic failure.

AKHFKHPFS. Well, this is the game of the year, judging by the system requirements)

Not very impressive gameplay trailers, plus https://gamblingdata.net/casinos/temple-nile-casino/ a price tag of $ 70, and even Intel Core i7-9700 and RTX 2080 in minimum wagons, there is some kind of recipe for epic failure.

And you are not one of those who wrote “who has a cyberpunk lag and bugs appear – you are rogue, buy normal iron!"? And then there is a direct similar stylistics =)

And then they will whine that the singlePleer is dying and the sales from them are low, how did it happen.

I realized that literally all the few single single releases of EA are broken this year and we must wait for a miracle that they would fix it

3080ti for medium in 2k.

I look at my 4070, which appeared in April.

2080 in minimum wagons, cool)))

And what are the differences then? Explain what my logic is erroneous

According to this logic, all releases on PS4 should operate at least 30 FPS on Radeon HD7850 level cards

I forgot to say that the game comes out between the BD3 and Starfield, which occupied all the info for most gamers, I only accidentally saw this game on the calendar yesterday, I forgot to think about it against the backdrop of two masters.

60 FPS and 1080p, which are now at least, a heap of people already has 2K (although me
Full HD is absolutely satisfied) require 2080 Super? At low -hal settings Bljad?! Powerfully pancake.

Picture with a sound)

That the BEFEZDA games usually attract a huge audience (all kind of construction and customization, by the way, will probably lure wider), that BG 3 has already attracted a huge number of people, new in the RPG, including.

Given the fact that the game comes out in three days, these are really the requirements that are now. So at least we are waiting for a terrible optimization on the release

The requirements are certainly tin, yes (I will assume that they do not turn off the features of Anriala 5 in the minimum settings like Lumens are the same), but this is what this display of performance in the form of numbers is next to the setting, and how much it can “get into” your vidajah/percent is very useful, and I’m not sure what I have ever seen (this is the maximum display how many video memory is needed). I hope that in more games this will appear.

I wrote somewhere about target audiences? I wrote about info, that is, infa on BD3 and Starfield is now pouring out of every kettle and even if you don’t play RPG you hear about them constantly, but about Immortals EA farts somewhere around the corner if you are lucky and that’s all, about the game, they are almost even lovers of the RPG genre about it.

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alejandro

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