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CERER > blog-912 > “Fallout has become part of our DNA” – The authors of The Outer Worlds about the game development process

“Fallout has become part of our DNA” – The authors of The Outer Worlds about the game development process

By alejandro - In blog-912 - enero 20, 2025

February comes to an end, and with it a month of lighting The Outer Worlds From Game Informer. Therefore, keep one of the last (if not the last) exclusive materials of the publication, which this time will tell about the development process itself.

First key authors of the game Tim Kane (Tim Cain) and Leonard Boyarsky (Leonard Boyarsky) recall that they met as much as 26 years ago. Their paths crossed during the creation of the original Fallout in the walls Black Isle Studios. The Outer Worlds will become the sixth game in a completely new universe for Kane And the third for Boyarsky.

Start of development The Outer Worlds, according to Kane, reminds him of the start of creation Fallout. They Chris Jones (Chris Jones; co -founder Obsidian Entertainment) went to the restaurant, met Boyarsky And they talked about different ideas – including the creation of a space role -playing game. Boyarsky talked about how he wants to see the world in the new entertainment. Kane shared his thoughts, in response to which jokes Boyarsky, He immediately said that they need to get rid of them.

According to Boyarsky, They https://nonukcasinosites.co.uk/casinos-not-on-gamstop were always lucky – the developers were in the right place and at the right time. When he worked in Blizzard Entertainment, He somehow blurted out in one of the conversations that no one could make the game that he wants. Then he continued: “Except me. Oh, wait – twice!" The Outer Worlds, As mentioned above, he will be the third such project for him.

As developers say, Fallout almost part of their DNA. Players often write in the comments under the materials about The Outer Worlds: “The humor of this game reminds me of Fallout". To this Kane replies that this is his sense of humor and he cannot change it.

While some companies are trying to make a game similar to Fallout, authors from Obsidian pursues the opposite difficulty – they try to move away from their main game. But it is not easy to do it.

Developers try to make the development process as creative as possible – for example, to discuss quests and the plot, they gathered with the scriptwriters and threw up new ideas by brainstorming.

Creation The Outer Worlds A small team is engaged, but over time, as often happens, authors’ ambitions are growing. This makes the development more complicated, but the team tries to realize more plans. Of course, some things have to be changed or cut out. All this makes developers be nervous, however, according to Kane, Development fruits are worth.

The Outer Worlds will appear on PC, PlayStation 4 and Xbox One this year. The official release date has not yet been reported, but, according to the last leaks, the release may take place on August 6. Look for all other notes in our news feed.

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alejandro

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