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blog-912

CERER > blog-912
Oct7
00

Expanded system requirements Immortals of Aveum (still crazy)

By alejandro - blog-912

Electronic Arts And Ascentant Studios published expanded system requirements of the magic shooter Immortals of Aveum. The authors added that the game works at 60 FPS on consoles – thanks to FSR 2 technology.0.

Low settings, 1080p at 60 fps

Average settings, 1440p at 60 FPS

Demonstration of graphic settings.

High settings, 4K at 60 FPS

Ultraran construction, 4K at 120 FPS

Immortals of Aveum It will be released on August 22 on PC (Steam, Epic Games Store, EA App), PlayStation 5 and Xbox Series. Russian language is not indicated.

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Immortals of Aveum

The best comments

Well, who will play with such systems? Not only is the game itself not very impressive, but the EA personally cut the potential audience with horse -drawn requests to the iron. Or they are extremely thick hinting at the purchase of a console?

Not very impressive gameplay trailers, plus a price tag of $ 70, and even Intel Core i7-9700 and RTX 2080 in minimum wagons, there is some kind of recipe for epic failure.

AKHFKHPFS. Well, this is the game of the year, judging by the system requirements)

Not very impressive gameplay trailers, plus https://gamblingdata.net/casinos/temple-nile-casino/ a price tag of $ 70, and even Intel Core i7-9700 and RTX 2080 in minimum wagons, there is some kind of recipe for epic failure.

And you are not one of those who wrote “who has a cyberpunk lag and bugs appear – you are rogue, buy normal iron!"? And then there is a direct similar stylistics =)

And then they will whine that the singlePleer is dying and the sales from them are low, how did it happen.

I realized that literally all the few single single releases of EA are broken this year and we must wait for a miracle that they would fix it

3080ti for medium in 2k.

I look at my 4070, which appeared in April.

2080 in minimum wagons, cool)))

And what are the differences then? Explain what my logic is erroneous

According to this logic, all releases on PS4 should operate at least 30 FPS on Radeon HD7850 level cards

I forgot to say that the game comes out between the BD3 and Starfield, which occupied all the info for most gamers, I only accidentally saw this game on the calendar yesterday, I forgot to think about it against the backdrop of two masters.

60 FPS and 1080p, which are now at least, a heap of people already has 2K (although me
Full HD is absolutely satisfied) require 2080 Super? At low -hal settings Bljad?! Powerfully pancake.

Picture with a sound)

That the BEFEZDA games usually attract a huge audience (all kind of construction and customization, by the way, will probably lure wider), that BG 3 has already attracted a huge number of people, new in the RPG, including.

Given the fact that the game comes out in three days, these are really the requirements that are now. So at least we are waiting for a terrible optimization on the release

The requirements are certainly tin, yes (I will assume that they do not turn off the features of Anriala 5 in the minimum settings like Lumens are the same), but this is what this display of performance in the form of numbers is next to the setting, and how much it can “get into” your vidajah/percent is very useful, and I’m not sure what I have ever seen (this is the maximum display how many video memory is needed). I hope that in more games this will appear.

I wrote somewhere about target audiences? I wrote about info, that is, infa on BD3 and Starfield is now pouring out of every kettle and even if you don’t play RPG you hear about them constantly, but about Immortals EA farts somewhere around the corner if you are lucky and that’s all, about the game, they are almost even lovers of the RPG genre about it.

Ene20
00

“Fallout has become part of our DNA” – The authors of The Outer Worlds about the game development process

By alejandro - blog-912

February comes to an end, and with it a month of lighting The Outer Worlds From Game Informer. Therefore, keep one of the last (if not the last) exclusive materials of the publication, which this time will tell about the development process itself.

First key authors of the game Tim Kane (Tim Cain) and Leonard Boyarsky (Leonard Boyarsky) recall that they met as much as 26 years ago. Their paths crossed during the creation of the original Fallout in the walls Black Isle Studios. The Outer Worlds will become the sixth game in a completely new universe for Kane And the third for Boyarsky.

Start of development The Outer Worlds, according to Kane, reminds him of the start of creation Fallout. They Chris Jones (Chris Jones; co -founder Obsidian Entertainment) went to the restaurant, met Boyarsky And they talked about different ideas – including the creation of a space role -playing game. Boyarsky talked about how he wants to see the world in the new entertainment. Kane shared his thoughts, in response to which jokes Boyarsky, He immediately said that they need to get rid of them.

According to Boyarsky, They https://nonukcasinosites.co.uk/casinos-not-on-gamstop were always lucky – the developers were in the right place and at the right time. When he worked in Blizzard Entertainment, He somehow blurted out in one of the conversations that no one could make the game that he wants. Then he continued: “Except me. Oh, wait – twice!" The Outer Worlds, As mentioned above, he will be the third such project for him.

As developers say, Fallout almost part of their DNA. Players often write in the comments under the materials about The Outer Worlds: “The humor of this game reminds me of Fallout". To this Kane replies that this is his sense of humor and he cannot change it.

While some companies are trying to make a game similar to Fallout, authors from Obsidian pursues the opposite difficulty – they try to move away from their main game. But it is not easy to do it.

Developers try to make the development process as creative as possible – for example, to discuss quests and the plot, they gathered with the scriptwriters and threw up new ideas by brainstorming.

Creation The Outer Worlds A small team is engaged, but over time, as often happens, authors’ ambitions are growing. This makes the development more complicated, but the team tries to realize more plans. Of course, some things have to be changed or cut out. All this makes developers be nervous, however, according to Kane, Development fruits are worth.

The Outer Worlds will appear on PC, PlayStation 4 and Xbox One this year. The official release date has not yet been reported, but, according to the last leaks, the release may take place on August 6. Look for all other notes in our news feed.

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